DOT - Stop Motion Film Made With Nokia Cell Phone

Recent acquisition of the iPod Touch 4th generation and the extraordinary amount of creation-oriented apps has gotten me excited about creating music, photography and stop-motion animation on the iPod (yes, stop motion). I'll be sharing some of my thoughts and creations with you in the next week. In the meantime, I've come across this wonderful short film created on the Nokia cell phone by the Aardman animation team. Be sure to catch the making of film right after.


How did they do it? Have a look here:

 

Muvizu Update & Silhouette Animation

Muvizu, a newish beta animation/machinima tool using the Unreal Engine and created by mad Scottish people, has recently updated (August 31st, 2010) their already promising beta software with some significant improvements. In addition to adding the much requested "moving camera" feature, Muvizu now allows you to:

  •          import 3D models (static meshes) using the .ase format
  •          New Animations and Sets
  •          New Dog character
  •          Grouping/Multiple selections of objects
  •          Cue points
  •          A revamped website | tutorials

Here's a good tutorial for Muvizu's new 3D import function which is based on the ActorX plug-in for the Unreal Engine. Plug-ins have been written for Softimage, Maya, 3D Studio Max and Blender. Members of the Unreal community have also written plug-ins for Blender and Sketch-Up. You can find the official plug-ins, depending upon which 3D program you use, here. Blender plug-in is here and Sketch-Up exporter is here.

 I've enjoyed working with Muvizu very much and this update is extremely helpful. There are loads of tutorials at the newly designed site along with a growing community. In fact, a recent film released at the Muvizu.com site is a silhouette animation called "Sleekit Things" created by member "barrys". It's more of a test than a real film, but the potential of this form of animation creation inside of Muvizu is promising. He's written up a forum thread outlining how he created the silhouette style. Coupled with some recent work shared with me by experimental filmmaker Claus-Dieter Schultz where he uses camera-feedback inside of Muvizu to create abstract shapes and movement, I'm very interested in seeing how Muvizu will develop. As I've said, the company is very supportive and wants people to let them know what they want in future versions of Muvizu. At the Expo, we plan on hosting a "How-To" presentation of Muvizu and a demo booth in Second Life.

I urge you to take a look at this recent Machinima creation program as it's starting to become a great way of making machinima. It's free to download for the PC, but I have a feeling that's going to change at some point in the future. Basically, if your PC can run Unreal, it will be able to run Muvizu. And check out their funny and informative tutorials, too.

 

Digital Audio Editing With Adobe Soundbooth CS5: A Review

Note: scene image is from AnimaTechnica's "Sojourner""]

 

When Soundbooth, first appeared with Adobe's Creative Suite 3 in 2007, users of Adobe's high-end audio program, Audition, where scratching their heads trying to understand what Adobe was up to. Why would the company compete with itself by releasing another audio editing program when it already had a highly successful one it's stable? Was Adobe phasing out Audition and replacing it with Soundbooth? Since Adobe released a version 3 of Audition in the same year, it certainly didn't seem like that was the case. So what was going on?

Over the last 3 years and two upgrades to Soundbooth, it's pretty clear that what Adobe is up to is creating an audio editing tool that is aimed at video editors who don't have time or the need for the complexity of Audition and it's tool-oriented design. I'm not sure the CS3 release of Soundbooth was up to the task with it's lack of mulit-track capability. The much-improved Soundbooth CS4 is probably the program they should have released as it not only had decent multi-track capability, but improved effects and tight integration with other Adobe products most notably Adobe Premiere, the superb digital video editing program. In effect, Soundbooth and Premiere are halves of the same program. At least the interaction between them makes you feel like you are working with one program.

 

Soundbooth CS5

With the recent 2010 release of the outstanding Creative Suite 5 Production Premium (CS5), Adobe added it's third version of Soundbooth. Since the second release (CS4) was such an excellent upgrade (see my review here), I came to the program with high expectations. One thing I've done since then is add Soundbooth to my animated film sound editing toolkit. A committed Audition user, I'd finally gotten over my own prejudice and found that Soundbooth CS4 allowed me to move from Video editing to adjusting/tweaking in easier and faster ways than Audition. My sound design for animation is still primarily Audition-based, but Soundbooth allows me to do some things more easily and I now use both programs in tandem.

So let's take a look at what's new in CS5 and see how the upgrade measures up.

 

What's New in Soundbooth CS5?

  • Improved Multi-track Editing - The new global track-resizing feature allows the user to “view entire multi-tack projects or zoom in on individual tracks for precise edits by clicking and dragging between tracks”. Basically, this means that you can resize tracks and view them at just about any distance. In addition, the clip editing tools have been enhanced to that you can split tracks and drag-n-copy much more easily. This is a most useful addition because now you can move and align tracks with much more precision. A must have feature especially for sound design and you have to match those footsteps to the walking animation.

  • Expanded Libraries of Royalty-Free Soundbooth Scores and Sound Effects - Soundbooth scores are a very useful Adobe creation that allows you to access the Resource Central online database through the Soundbooth interface where you can choose free music scores in a wide variety of genres, download them into Soundbooth and use them royalty-free in your audio project. These scores can then be manipulated easily to fit the length of your project or to vary intensity/mood of the music as you wish. With Soundbooth CS5, Adobe brought the scores available to you to 130 unique music scores.

    In addition to music, Adobe has raised the amount of royalty-free sound effects you have access to to 10,000. Another nice touch is the ability to drag-n-drop the effects right into Soundbooth instead of having to import them separately. While the sound effects collection is generalized, it still is quite a collection and is certainly adequate for most video projects. Sound design will require a larger variety, but using Soundbooth's well-designed editing tools you can re-work existing sounds, mix them and create entirely new sounds.

 

Using Soundbooth CS5

Rather than create a simpler version of Audition, Adobe chose to create an entirely new type of audio editor. Where Audition is tool-based, Soundbooth is task-based. Imagine you are working on a video edit in Premiere and you notice some background noise in one of the actor's dialog tracks. You right-click track, choose “edit in Soundbooth” and the track is opened in Soundbooth where instead of trying to find the tool to do the job, you look for the task which is smartly listed in a task window to the left under “clean up audio”. You fix the file, bring it back into Premiere and you are ready to go. It's really that easy.

Soundbooth CS5 is designed to be simple to use and intuitive. My initial experience with the CS4 version of Soundbooth was awkward mostly because I was spending time looking for tools to get my work done. Now that I understand how Soundbooth is organized, it's much, much easier to get around and get my work done.

Using the same gray-gold color scheme as other Adobe products, Soundbooth CS5 opens with a three-track project and major task window to the left. File menu and History menu are located above and below the tasks window, while the effects, markers and properties windows are tabbed above the tasks window. Standard windows drop-down menus allow you to access other simple tasks like normalize, fades and auto heal.

A very useful tool is the re-sizer above the multi-track or single-track allows you to change size of wave form or score with simple mouse passes. Editing, copying and examining sound files is simple drag-n-drop. And with the new ability to shape and change the track sizes, it's a snap to get right down into the sound file for subtle editing and sound shaping. If you make a mistake, hit undo or go back in the history file. Half an hour of working with Soundbooth and you know what it can do. Speech to text, auto beat detection, custom workspace, advanced metadata, custom loop creation, sound design with a wide variety of video formats; all of these are just some of the useful functionality of Soundbooth CS5. While it doesn't have the deep sound editing capabilities of Audition, it's a perfect fit for those who need to do general sound editing and design especially for video editors and producers.

 

Final Thoughts

Although the new additions to Soundbooth CS5 seem slight compared to the previous CS4 version which was a major upgrade, I still think the upgrade price is very much worth it. The additional sound effects and scores alone are excellent additions. The resizing capabilities in multi-track are good to have, but probably should have been included in the previous upgrade. And the fact that Soundbooth CS4 is still 32-bit is problematic. Plus there are still some niggling issues like not being able to see marker names in multi-track view and the inability to adjust sound properties to a clip and view other clips at the same time that need to be resolved for Soundbooth to grow. Plus, some users report problems with stability, although I've had none myself.

Adobe also needs to beef up the documentation and support for Soundbooth. There are standard “how-to” videos at AdobeTV and a support forum. The Soundbooth manual/help file is decent, but short compared to other programs I've used. However, the program is pretty simple to use, so perhaps deeper documentation is not as essential here.

Overall, I like Soundbooth CS5 and can recommend it with only minor reservations. It's a solid and relatively inexpensive sound editor that is easy to use and comes with lots of free music scores and sound effects. I plan on using it in more animation sound effects projects in the future.

 

"New Multi-track functions make it simple to work on sound design for your film."

 

Requirements

Soundbooth CS5 can be purchased individually for the PC and Mac at $199; the upgrade fee is a very reasonable $99. The program is also part of several software Suites that Adobe offers. System requirements are decent and can be reviewed here. There is a useful comparison of features between Soundbooth and Audition here. You can also test drive Soundbooth CS5 for 30 days free at this link. Adobe has a nice overview of scores and soundtrack mixing here. This review was conducted using an Intel-based processor on a medium level system using Windows 7, 64-bit.

My sincere thanks to Adobe for providing Soundbooth CS5 which was part of the incredible Creative Suite 5 Master Collection. I can't recommend this suite of programs more highly. And thanks to AnimaTechnica for the use of images from his machinima series "Sojourner" which was edited using Soundbooth CS4 and Adobe Audition 3.0.

(Note: this review originally appeared at Renderosity.com on August 31st, 2010)